It was supposed to be an easy job: find the Dark Star Revolution Starships, destroy them, and go home. But a booby-trapped vessel decimates the Meridian Alliance fleet, leaving Serengeti—a Valkyrie class warship with a sentient AI brain—on her own; wrecked and abandoned in an empty expanse of space.
On the edge of total failure, Serengeti thinks only of her crew. She herds the survivors into a lifeboat, intending to sling them into space. But the escape pod sticks in her belly, locking the cryogenically frozen crew inside.
Then a scavenger ship arrives to pick Serengeti's bones clean.
Her engines dead, her guns long silenced, Serengeti and her last two robots must find a way to fight the scavengers off and save the crew trapped inside her.
Serengeti 2: Dark and Stars
Fifty-three years Serengeti drifted, dreaming in the depths of space. Fifty-three years of patient waiting before her Valkyrie Sisters arrive to retrieve her from the dark. A bittersweet homecoming follows, the Fleet Serengeti once knew now in shambles, its admiral, Cerberus, gone missing, leaving Brutus in charge. Brutus who’s subsumed the Fleet, ignoring his duty to the Meridian Alliance to pursue a vendetta against the Dark Star Revolution.
The Valkyries have a plan to stop him—depose Brutus and restore the Fleet’s purpose—and that plan involves Serengeti. Depends on Serengeti turning her guns against her own.
Because the Fleet can no longer be trusted. With Brutus in charge, it’s just Serengeti and her Sisters, and whatever reinforcements they can find.
A top-to-bottom refit restores Serengeti to service, and after a rushed reunion with Henricksen and her surviving crew, she takes off for the stars. For Faraday—a prison station—to stage a jailbreak, and free the hundreds of Meridian Alliance AIs wrongfully imprisoned in its Vault. From there to the Pandoran Cloud and a rendezvous with her Valkyrie Sisters. To retrieve a fleet of rebel ships stashed away inside.
One last battle, one last showdown with Brutus and his Dreadnoughts and it all ends. A civil war—one half of the Meridian Alliance Fleet turned against the other, with the very future of the Meridian Alliance hanging in the balance.
Hecate Prequel to Serengeti
Black Ops—the intelligence arm of the Meridian Alliance Fleet came calling with an offer Henricksen couldn’t refuse: a ship—an entire squadron of ships, actually—and crew to command. A chance to get back to the stars.
Too bad he didn’t ask more questions before accepting the assignment. Too bad no one told him just how dangerous this particular skunkworks project was.
They call the ship the RV-N: Reconnaissance Vessel - Non-combat, Raven for short. A stealth ship—fast, and maneuverable, and brutal as hell. On the surface, Henricksen's assignment seems simple: train his crew, run the RV-Ns through their paces, get the ships certified for mission operations and job done. But an accident in training reveals a fatal design flaw in the Raven, and when an undercover operative steals classified information from a Black Ops facility, the Fleet Brass cancels the tests completely, rushing the faulty ships and their half-trained crew into live operations. On a mission to recover the Fleet’s lost secrets.
Out of time and out of options, Henricksen has no choice but to launch his squadron. But a ghost from his past makes him question everything—the ships, their AI, the entirety of this mission, right down to the secrets he and his crew are supposed to recover.